Sabtu, 23 Juni 2012

[B812.Ebook] PDF Ebook You Only Live Twice (James Bond), by Ian Fleming

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You Only Live Twice (James Bond), by Ian Fleming

When Ernst Savro Blofeld blasted into eternity the girl whom James Bond had married only hours before, the heart, the zest for life, went out of Bond. Incredibly, from being a top agent of the Secret Service, he had gone to pieces, was even on the verge of becoming a security risk. M is persuaded to give him one last chance--an impossible mission far removed from his usual duties-- and Bond leaves for Japan.

  • Sales Rank: #4385406 in Books
  • Published on: 1988
  • Number of items: 1
  • Binding: Mass Market Paperback
  • 190 pages

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0 of 0 people found the following review helpful.
IAN FLEMINGs Japan and the Devil
By gobirds2
This is Ian Fleming's most mysterious and enigmatic James Bond novel. This is a direct follow up to "On Her Majesty's Secret Service." It starts out as a direct secret service story even though Bond is reassigned to the diplomatic section. As it progresses it becomes almost surrealistic as James Bond tracks down his arch nemesis on the island of Kyushu. This is a very well written and researched novel. The Japanese idioms and depictions of locale are exquisite. When the novel moves to Kuro Island and is on the threshold of Dr. Shaterhand's castle lair, Fleming approaches mythical horizons. I found this absorbing, haunting and prophetic novel very difficult to put down once I started reading it. You get addicted early on to such charismatic characters as Tiger Tanaka and the all too brief Dikko Henderson but it is the narrative of this epic tale that beckons the reader. The simplistic paperback cover is appealing.

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  • Published on: 1600
  • Binding: Hardcover

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Rabu, 20 Juni 2012

[W226.Ebook] Ebook Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books), by Feng Yuan

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Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books), by Feng Yuan

To deliver high-performance Windows applications, developers need an in-depth understanding of the Win32 GDI and DirectDraw -- but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers the information and techniques they need to maximize performance, efficiency, and reliability -- and to make the best use of Windows graphics APIs and the important new graphics features provided in Windows 2000. Readers will gain a clear, concrete understanding of how GDI and DirectDraw are implemented internally; their limitations, resource requirements, and performance impact; and keys to implementing features and troubleshooting problems. This book is filled with high quality, original, system-level tools, kernal mode drivers, sample programs, and generic C++ classes for Windows programming without MFC. Readers can find out how to build API spys and hooks, detect GDI resource leaks, build image processing software, and more. Part 1 goes behind the scenes to uncover the Windows system architecture and graphics system internal data structure, and provides techniques for spying on the components of the graphics system. Part 2 provides detailed coverage of the Win32 GDI and Direct Draw API, based on the solid foundation built in Part 1. It covers device context, coordinate space and transformation, pixels, lines, and curves, area fills, various types of bitmaps, image processing, fonts, text, enhanced metafiles, and printing.

  • Sales Rank: #955979 in Books
  • Published on: 2000-12-22
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.56" h x 2.51" w x 7.36" l,
  • Binding: Hardcover
  • 1280 pages

From the Back Cover
The world's most complete guide to Windows graphics programming!

  • Win32 GDI and DirectDraw: Accurate, under the hood, and in depth
  • Beyond the API: Internals, restrictions, performance, and real-life problems
  • Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more
  • Up to date: Windows 2000 and Windows 98 graphics enhancements
  • CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more!

Hewlett-Packard Professional Books

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw—but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs—including the important new graphics capabilities built into Windows 2000. Coverage includes:

  • Uncovering the Windows system architecture and graphics system internal data structure
  • Building graphics API "spies" that show what's going on "under the hood"
  • Detecting GDI resource leaks and other powerful troubleshooting techniques
  • Expert techniques for working with the Win32 GDI and DirectDraw APIs
  • Device context, coordinate space and transformation, pixels, lines, curves, and area fills
  • Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more

Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight—plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.

About the Author

FENG YUAN is a Software Design Engineer for Hewlett Packard in Vancouver, WA. He holds a Ph.D. in Software Engineering from Nanjing University. For the past four years, he has specialized in creating drivers for HP DeskJet printers—giving him a burning motivation and a unique opportunity to understand Windows graphics programming inside and out.

Excerpt. © Reprinted by permission. All rights reserved.
Preface

To be truly valuable, a new book on Windows programming should be in-depth, complete, up to date, accurate, practical, and useful.

An in-depth book should go beneath the API layer to talk about API design rationale, internal data structure, and implementation outline. It should provide spying and exploration tools for you.

A complete and up-to-date book should focus on the best implementation of Win32 API so far, Windows 2000, which will be basis for future Microsoft operating systems, and cover its new features.

An accurate book should be based on actual exploration of Win32 API features and verify all the details. Relying solely on Microsoft documentation is definitely not good enough, because it merely describes the abstract Win32 API and unfortunately has some incomplete, out-of-date, and vague information.

A practical and useful book for programmers and software engineers should go beyond mere description of API and simple illustrative examples, to solve real-world problems, provide reusable building blocks, supply useful tools, and encourage readers to write professional programs.

In particular, a book of this sort is needed to elucidate Win32 GDI, or Windows graphics programming in general, which is a fundamental building block of all Windows programs. The most in-depth coverage to date may be provided by Matt Pietrek's books, which discuss the internal working of Windows 3.1 GDI. The most complete and up-to-date description of GDI is offered by Microsoft's MSDN library. Half of Charles Petzold's famous book Programming Windows, Fifth Edition, is devoted to Windows 98 GDI programming.

But for the whole Windows programming community dealing with Windows GDI frequently, something more in-depth, more complete, more up-to-date, more accurate, and more useful is needed. These are the goals that have guided the preparation of this book.

What Is This Book About?

This book is about Windows graphics programming using Win32 GDI API, with an introduction to DirectDraw, and an even more brief introduction to Direct3D Immediate Mode. It covers common features implemented on all Win32 platforms, pure 32-bit features implemented on Windows NT/2000 only, and the most recent additions to GDI for Windows 2000 and Windows 98. For example, alpha blending, transparent bitblting, gradient fill, right-to-left reading order, layered window, and sending JPEG/PNG images to printer are fully covered.

This book is about programming Windows with a deep understanding of how things are actually implemented, so as to use Win32 API more effectively, efficiently, and confidently.

This book is about reading any Win32 documentation perceptively and analytically, trying to understand the minds of people designing and implementing Win32 API, and using logical reasoning and experiments to fully understand Win32 API, even to find missing information and identify mistakes in its documentation.

This book is about using programming tools effectively to help you understand Win32 API. More importantly, it demonstrates how you can build your own tools, often using hard-core system programming techniques, and design interesting experiments to explore the undocumented world underneath Win32 API. The first few chapters can be read as a system-level Windows programming book, which can be applied to other areas of Windows programming.

This book is about creating reusable building blocks for practical employment. Besides simple testing and demonstration programs, the book contains lots of reusable functions, C++ classes, drivers, tools, and nontrivial programs, which can be used in actual production-quality Windows programs. It develops a whole C++ class library of object-oriented Windows programming, which supports simple window, SDI window, MDI window, dialog box, toolbar, status window, property sheet, sub-classing, common dialog box, etc. It provides classes for DIB/DDB/DIB section handling, EMF rendering, image processing, color quantization, error-diffusion halftoning, JPEG image decoding/encoding, font file decoding, font embedding, PANOSE font matching, glyph drawing, 3D text, device-independent multiple-page layout, DirectDraw wrapper, Direct3D IM wrapper, and so on.

The code shown in this book does not rely on Microsoft Foundation Class, or any third-party class library, so it can be used in any C++ program. All the class names start with the letter "K," so you can easily mix them with MFC, ATL, or OWL, or your own class library.

How Is This Book Organized?

The book covers Windows graphics programming at three layers: the implementation layer, the API layer, and the application layer.

The implementation layer covers what is behind the Win32 GDI API and DirectX COM interfaces, which is the undocumented world of Windows graphics engine and the Win32 subsystem client DLLs. Chapters 2, 3, and 4 cover the behind-the-scenes implementation layer to build a solid foundation for understanding the API layer.

The API layer provides precise, accurate, step-by-step description of Win32 GDI API, DirectDraw, and a little bit of Direct3D IM. The application layer builds on top of the API layer to solve real-world problems, implement reusable functions, C++ classes, and nontrivial programs. The API layer and application layer are mixed together according to individual topics. Normally, the first part of a chapter covers the API layer and then moves to real application-related programs. For more complicated topics like bitmap, one chapter covers the basics and two chapters cover more advanced usage.

Chapter 1, "Basic Techniques and Knowledge," reviews basic Windows programming techniques, which will be used in the rest of the book. It covers basic Windows programming, Intel assembly language, the program development environment, the Win32 executable file format, and the architecture of the Windows operating system. My favorite part is simple API hooking by overwriting Win32 module's import/export directories.

Chapter 2, "Windows Graphics System Architecture," gives a grand tour of the Windows graphics system from the Win32 subsystem DLLs down to the graphics device drivers. It touches on Windows graphics system components, GDI architec-

ture, DirectX architecture, printing subsystem architecture, the graphics engine, display drivers, and finally printer drivers. My favorite parts are the description of system service calls, which bridges user mode GDI implementation with the kernel mode graphics engine, a tool to list undocumented system service calls (from GDI32.DLL, USER32.DLL, NTDLL.DLL, and WIN32K.SYS), and a simple printer driver which generates HTML pages with embedded bitmaps.

Chapter 3, "GDI/DirectDraw Internal Data Structures," can be read as a detective story or treasure-hunting adventure. It starts by explaining the Win32 handle-based object-orient programming paradigm, then tries to understand what a GDI object handle is, proceeds to actually locate the GDI handle table, decode it, and finally expose the complicated web of data structures the Windows graphics system keeps internally. Virtual memory querying, Microsoft's debug symbol files, homegrown tools and Microsoft Visual C++ debugger are used to locate the GDI handle table. A kernel mode driver is developed to read from the kernel mode address space. The Fosterer program developed in Chapter 3 uses Microsoft's GDI debugger extension to decode the GDI handle table, and graphics engine/DirectX internal data structures, all with the convenience of a single machine. You just can't afford to miss trying the Fosterer program, on either a Windows NT or Windows 2000 machine. But first, you need to install debug symbol files and get Microsoft's WinDbg.

Description of internal data structure should be treated as reference material to gain deep understanding or help in DDI level debugging, as the details may change from release to release, even from service pack to service pack. Feel free to skip any sections not interesting to you and come back when you need some insights, for example to understand GDI object resource usage or performance issues.

Chapter 4, "Spying in the Windows Graphics System," presents various techniques and tools for spying on Windows graphics system and the whole Windows system in general. You will learn about injecting DLL into foreign processes, hooking into the API calling chain, information gathering, decoding, and reporting, API specification for the spying program, spying on Win32 API calls, API hooking by binary-relocation, system service call hooking, COM interface hooking, and finally kernel mode DDI interface hooking. My favorite parts are using assembly to write proxy routines, and hooking on intramodular calls, system service calls, and DDI calls to watch how the system really works. Chapter 4 is for hard-core programmers; skip it if you do not need it now.

Chapter 5, "Graphics Device Abstraction," begins a description of the whole Windows graphics programming APIs and practice usage. Chapter 5 deals with video display card, frame buffer, GDI device context object, generic frame window class, and painting in a window. My favorite part is the WinPaint program that visualizes a window's painting messages.

Chapter 6, "Coordinate Spaces and Transformation," discusses the four coordinate spaces supported by GDI, window-to-viewport mapping, world coordinate transformation (affine transformation), and finally their usage in scrolling and zooming. I missed playing WeiQi, an oriental board game, so much during the writing of this book that I wrote a simple WeiQi board displaying program as Chapter 6's sample program.

Chapter 7, "Pixels," gives a generic description of GDI objects, handles, and handle table on the GDI API level, which is followed by a program to monitor system-wide GDI handle usage. It then discusses simple region and provides a complete picture of GDI clipping, color spaces, and pixel drawing, ending with a Mandelbrot set drawing program. The best part may be the descriptio...

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4 of 4 people found the following review helpful.
Best description of GDI fonts I've seen
By Nom de guerre
I can't speak to the strengths and weaknesses of the entire book as cited by other reviewers, but it's clear that text rendering was the author's primary motivation to explore the depths of GDI. Chapters 14 ("Fonts") and 15 ("Text") deserve to be expanded into a volume of their own. If you're a developer seeking a thorough understanding of the way Windows deals with text, from the low-level details of the TrueType font file format to the undocumented quirks of the higher-level GDI APIs, you simply can't do any better than Yuan's book.

4 of 5 people found the following review helpful.
A detailed explanation of GDI API
By Jose Cosio
The book covers all aspects of GDI. The aspect I liked most is that it explains API function calls from a developer's perspective, highlighting bugs, discrepances or misunderstandings present in Microsoft GDI documentation. At the beginning it covers the internals of windows explaining how components are interconnected and showing the tools used to understand it.
I liked the coverage of Bitmaps (loading and saving to disk, filtering and alpha blending), the detailed explanation of routines we take for granted (like simple lines, regions or fonts)...
All the examples consist of a series of C++ reusable classes wrapping functionality

2 of 3 people found the following review helpful.
One book you will need for Windows programming...
By Paul Selormey
This book did well to present Windows graphics programming, and since Windows is a GUI system you do not have to be doing Graphics application to buy this book. There are many cases where the author used some API which are not supported on Win9.x and you might have problems trying to run some of the samples on such systems. However, if you wish to study graphics programming under Windows, there is no better book. A lot of the samples are very practical and you can use them directly in your applications. Besides the author promptly answers all my questions anytime I run into trouble.
It is not perfect but you cannot do without it.

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Senin, 18 Juni 2012

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The Perdition Score: A Sandman Slim Novel, by Richard Kadrey

Sandman Slim returns in a stunning, high-octane thriller filled with the intense kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey.

The request from Thomas Abbot, the Augur of the Sub Rosa council, couldn’t come at a better time for James Stark, aka Sandman Slim. For a man who’s most recently met Death—and death’s killer—a few months of normal life is more than he can handle. He needs a little action, and now Abbott wants Stark and Candy to investigate the disappearance of a young boy—and help uncover council members who might be tied to Wormwood’s power brokers.

Stark’s plans change when he meets a dying angel who gives him a vial of a mysterious black liquid that could be a secret weapon in the ongoing war between angels who want to allow human souls into Heaven and rebel angels willing to die to keep them out. When one of Stark’s closest friends is poisoned with the black liquid, Stark and Candy have to go to the only place where they might find a cure: Hell.

But standing in their way are the damned souls who, even after death, still work for Wormwood. The secret deal they’ve struck with the rebel angels is darker than anything Stark has encountered. Not only does the fate of the world hang in the balance, but also the souls of everyone in it. Stark has to find a way to break the stalemate in the angel war, score the Perdition cure for the black poison, and make it back to LA in one piece—where an old enemy waits to finish him once and for all.

  • Sales Rank: #63140 in Books
  • Published on: 2016-06-28
  • Released on: 2016-06-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.13" h x 1.21" w x 5.00" l, .0 pounds
  • Binding: Hardcover
  • 384 pages

From the Back Cover

The request from Thomas Abbot, the Augur of the Sub Rosa council, couldn’t come at a better time for James Stark, aka Sandman Slim. For a man who’s most recently met Death—and Death’s killer—a few months of normal life is more than he can handle. He needs a little action, and now Abbot wants Stark and Candy to investigate the disappearance of a young boy—and help uncover council members who might be tied to Wormwood’s power brokers.

Stark’s plans change when he meets a dying angel who gives him a vial of a mysterious black liquid that could be a secret weapon in the ongoing war between angels who want to allow human souls into Heaven and rebel angels willing to die to keep them out. When one of Stark’s closest friends is poisoned with the black liquid, Stark and Candy have to go to the only place where they might find a cure—Hell.

But standing in their way are the damned souls who, even after death, still work for Wormwood. The secret deal they’ve struck with the rebel angels is darker than anything Stark has ever encountered. Not only does the fate of the world hang in the balance, but so do the souls of everyone in it. Stark has to find a way to break the stalemate in the angel war, score the Perdition cure for the black poison, and make it back to L.A. in one piece . . . where an old enemy waits to finish him once and for all.

About the Author

New York Times bestselling author Richard Kadrey has published nine novels, including Sandman Slim, Kill the Dead, Aloha from Hell, Devil Said Bang, Kill City Blues, The Getaway God, Killing Pretty, Butcher Bird, and Metrophage, and more than fifty stories. He has been immortalized as an action figure, his short story “Goodbye Houston Street, Goodbye,” was nominated for a British Science Fiction Association Award, and Butcher Bird was nominated for the Prix Elbakin in France. A freelance writer and photographer, he lives in San Francisco, California.

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5 of 6 people found the following review helpful.
Yeah, you'll want to read it if you're a Sandman Slim fan
By Tracy Rowan
I have an odd relationship with the Sandman Slim books. I look forward to them, and yet I'm starting to feel as if they're running out of gas. I didn't hesitate to pre-order The Perdition Score, and yet as I began it, I felt that we'd been this way before, too many times. I felt the same way about the last couple of books too.

At about the 25% mark I find myself actively engaged in the story, though, and enjoying it. I love the characters (Stark is actually my least favorite.) and the universe is just mad enough that it remains intriguing. I get to the denouement, and often feel a little cheated, as if there was too much build-up and not quite enough pay-off. But by the end, I'm usually pretty satisfied. Enough so that I know I'm going to read the next one. I believe Kadrey has said that the next book will be the last Sandman Slim, though, and frankly I'm glad. I'm not sure how much more he can wring out of this universe.

As for the particulars, Perdition Score has the usual cast of characters: Stark, Candy (now known as Chihiro) Kasabian, Vidocq and Allegra. The plot revolves around the chaos in Hell now that Lucifer has left. Nearly everyone wants to get into Heaven, but in spite of Mr Munnin's promise, the gates of Heaven remain closed thanks to a war between the angels who want to open Heaven and those who do not. A group of both living and dead magicians known as "Wormwood" are trading in a mysterious substance called "black milk," and when one of Stark's friends is poisoned with it, he is forced to go back to Hell and try to track down the one thing he believes will save his friend.

In the end, though we've been here before, the story is satisfying. It ends on an oddly disturbing note, but I'm assuming that will be resolved in the final novel. And yes, I'll read it. I may have reservations about the series, but now that I know it's a finite one, I'm willing to ride along to the end. Bottom line is that Kadrey has never disappointed me even if I find later books to be a little repetitive.

5 of 6 people found the following review helpful.
Among the best in the series...
By Bruce A. Heiman
Classic stuff, if you follow the series, but you are being set up -- at one point there is an important departure from "formula," that keeps the series fresh. Very cool. Enough said. Among the best in the series, they should be required reading, in publication-date-order. There is so much backstory established at this point, the book is highly detail-evocative for the devout reader. There are a number of LOL moments in the descriptive text (uproarious adjectives), which is like reading an updated, LA-savvy, dark-humor, noir thriller, sort of. Enjoy. I might also cross-recommend people who like Kadrey to Charles Stross' Laundry Files series, with the same caveat about the deepness of the context owing to so many prior books. I have a desk job, so I find Stross' work deeply engaging and hugely entertaining.

2 of 2 people found the following review helpful.
Sandman Slim. Kicking Butt and Saving the World. Again...
By veruca salt
The Perdition Score is a Sandman Slim book that gets the series back on track. The previous book, “Killing Pretty” seemed to drift a bit and in my opinion is the weakest of the series. This book brings back all of the action and laugh-out-loud quips from James Stark aka Sandman Slim that makes the series such a pleasure to read. The pacing was quick but not breakneck. I recommend the book for the great characters and wonderful world building that has been developed throughout the series. The ending may or may not mean more Sandman Slim books but even if this is the end it leaves on a high note.

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Senin, 11 Juni 2012

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Fidel Castro., by Volker Skierka

  • Published on: 2001-03-01
  • Original language: German
  • Binding: Hardcover

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Minggu, 10 Juni 2012

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Contact: Alien Invasion, Book 2, by Sean Platt, Johnny B. Truant

Find the missing. Fear the found.

Three months have passed since the aliens' arrival, but little has changed in the skies. Motherships still hover, impervious to attack and communication. Spherical shuttles ferry about with unclear intentions. But the abductions of select humans have ended, and most of those taken have been returned - dazed, incoherent, and prophesying glory or doom, but home where they belong.

Still, nine seemingly unconnected people remain missing.

Trapped in their besieged bunker outside Vail, Piper, Trevor, Lila, and Heather wait for one.

All of this has happened before....

For his entire life, Benjamin Bannister has sought the connections uniting the planet's ancient wonders. And for years he's pursued evidence that extraterrestrial life isn't new to Earth. For years he was dismissed as a fool. Now the spheres have arrived, and Benjamin has found vindication...along with troubling theories. His research facility rests on a paranormal hotspot in Moab, Utah - but Vail, Colorado is where his interests lie. He's sent an emissary to Meyer Dempsey's ranch to find out what makes the Missing Nine so special to the planet's invaders. What news will those nine bring when they return? And what, as the motherships again move like pieces finding positions on a chessboard, will happen next?

And...it will all happen again.

Vail and Moab, Moab and Vail - two epicenters in the cold alien war. The locations' fates seem somehow intertwined as Earth's clock ticks toward midnight. The roads and communications have been closed, but now it seems that the planet's future might depend on a journey from one to the other, no matter the cost. Humanity must find the value of those who have been taken...or become mere fossil evidence for future archaeologists to puzzle over.

  • Sales Rank: #5879 in Audible
  • Published on: 2016-01-26
  • Format: Unabridged
  • Original language: English
  • Running time: 582 minutes

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46 of 53 people found the following review helpful.
I Hate This Book So Much -- 5+ Stars
By Mark Messick
It's just after midnight, EST.

I flip on my Kindle to check email real quick before going to bed.

Sitting there on my homescreen is CONTACT, all shiny and glowing.

"Crap", I think. I had completely forgotten that I had preordered it several weeks before. "I'm not going to get any sleep tonight...".

I remember way back in grade-school, I used to stay up into the wee hours of morning on a regular basis, reading book after book after book. It wasn't rare for me to read multiple books a day.

But now I'm a full-time author, and I'm a busy dude.

Every day I've got books to write, publicity events to set up, interviews to schedule, and hundreds of emails to sort through.

I can't afford to stay up late reading.

Damn Johnny Truant and Sean Platt and their dastardly plot to ruin my life by writing such great books.

Because this is, in fact, one of the best books I've read all year.

In fiction writing, there's a common analogy that suspense is when there's a ticking bomb under the table. Action is when the bomb goes off.

And that's the difference between INVASION and CONTACT. In INVASION, there's a time bomb sitting under the table, and everybody's afraid to move and risk the chance of accidentally setting it off. Things are tense and suspenseful.

In CONTACT, the bomb has gone off, the aliens are here, and everything is freakin' awesome.

I don't know how Johnny and Sean pulled it off, but the took one of the most cliche, overdone ideas out there (an alien invasion) and made it totally epic.I mean, this thing makes THE WAR OF THE WORLDS look like garbage. Like, seriously, I would toss all of the works of H.G. Wells into the garbage can to make room on my shelves for INVASION and CONTACT.

I think one of the main reasons that such a cliched plot is actually good is because of the characters.

The Dempsey family (well, MOST of them...) return in this book, and they're just as likeable and hateable and relatable as in the first book. In addition to these top-notch characters, we're also introduced to some brand new characters who are downright awesome.

Seriously, as a writer myself, I envy the ability that Johnny and Sean have to whip up such realistic and unique and complex characters and toss them into a freakin' epic plot...and do it all so insanely fast.

I am now eagerly awaiting COLONIZATION, the third installment in this series, so that Platt and Truant can steal another couple of hours of my life, and bring me within an inch of missing my writing deadlines...

Bastards.

13 of 15 people found the following review helpful.
Slower Pace than Book 1 - still can't wait for the next book!
By Blaine Moore
A good followup to Invasion, Contact takes place 3 months later and follows Meyer's family as they try to live without going crazy inside of the bunker, and the crowds of people attracted to Meyer's house because he was abducted there in the hopes that they might be abducted too. (Lots of hippies.) Not is all sunshine and rainbows, though, as some of the crowd have discovered the bunker, and are trying to break in...

I enjoyed the new characters and relationships introduced in this book, and like how nobody is safe from danger.

That said, this book is not quite as "page-turney" as the first book, owing in large part to a lot of the action taking place in a very confined space. There is a bit of travel as a few of the main characters try to find a secret research base in Utah and to travel there from Meyer's bunker without getting killed, but it wasn't just one life-threatening event after another as folks tried to cross the country from NY to CO like the first book.

Meyer himself plays a very small role in this book, although given how the book ends I expect that he will play a much larger role in the third book. While I didn't tear through this one nearly as fast as I did the first book, I am still eagerly awaiting the the next book.

13 of 17 people found the following review helpful.
Annoyed
By JLR
Now I'm just annoyed. I could forgive the writers in volume one for not introducing us to the aliens. But I'm a third through volume two and for all intents and purposes, no aliens. I really wanted to read a good alien invasion book and now it is just getting monotonous. Sorry, have to move on.

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Selasa, 05 Juni 2012

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For fans of fast-paced adventure and compelling characters, the military science fiction of Nebula Awardwinning author Elizabeth Moon is the perfect choice. The brilliantly unorthodox Kylara Vatta, black-sheep scion of Vatta Transport Ltd., one of the galaxy's wealthiest merchant houses, is a heroine like no other, blessed with a killer instinct for business and for battle. Now, in the aftermath of cold-blooded assassinations that have left her parents dead and the Vatta shipping empire shattered, Kylara faces her greatest challenge yet. There is a time for grief and a time for revenge. This is decidedly the latter. Placing her cousin Stella in command of the trading vessel Gary Tobai, Ky embarks aboard the captured pirate ship Fair Kaleen on a twofold mission: to salvage the family business and to punish those responsible for the killings...before they strike again. Since the network providing instantaneous communication between star systems has been sabotaged, news is hard to come by and available information impossible to trust. But as she travels from system to system, with Stella a step behind, Ky pieces together the clues and discovers a conspiracy of terrifying scope, breathtaking audacity, and utter ruthlessness. The only hope the independent systems and merchants have against this powerful enemy is to band together. Unfortunately, because she commands a ship known to belong to a notorious pirate - her own relative Osman Vatta, whom she killed for his part in her parents' deaths - Ky is met with suspicion, if not outright hostility. Rumors swirl about her intent, her very identity. Soon even Stella begins to question her cousin's decisions and her authority to make them. Meanwhile, the conspiracy Ky hunts is hunting her in turn, with agents insinuated into every space station, every planetary government, every arm of the military, and every merchant house - including her own. Before she can take the fight to the enemy, Kylara must survive a deadly minefield of deception and betrayal. (Part 2 of 2)

  • Sales Rank: #3045876 in Books
  • Published on: 2010-07-01
  • Original language: English
  • Number of items: 5
  • Dimensions: 5.50" h x 6.50" w x .75" l,
  • Binding: Audio CD
  • 1 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Yet to Explore this new World
By Faircloth
I am yet to explore the voices that make up this story as I have tried to gather all the episodes before embarking on the adventure into the future. The idea for the heroine and the story line seem great. I know the actors are as I have listened to over 200 audio-books, many of them containing the same actors. Graphic Audio does a great job!

0 of 0 people found the following review helpful.
Not exactly the info everyone is looking for.
By Susan Smith
Even though I agree this is a very engaging book there are two things I look for when I invest in purchasing an audio book.
1. Is it an abridged edition? (I really dislike abridged versions!) (almost as much as a short book)
2. How many listening hours?
Other than these two very important questions I thought the reviews and specifications were accurate.

Moon Fan

0 of 0 people found the following review helpful.
great way to pass the time on road trips
By Erich S. Knox
I listened to the whole series on a weekly commute. It helped a great deal in passing the time while driving.

See all 4 customer reviews...

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Jumat, 01 Juni 2012

[S155.Ebook] Free PDF C#-Visual Basic Bilingual Dictionary: Visual Studio 2015 Edition, by Tim Patrick

Free PDF C#-Visual Basic Bilingual Dictionary: Visual Studio 2015 Edition, by Tim Patrick

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C#-Visual Basic Bilingual Dictionary: Visual Studio 2015 Edition, by Tim Patrick

C#-Visual Basic Bilingual Dictionary: Visual Studio 2015 Edition, by Tim Patrick



C#-Visual Basic Bilingual Dictionary: Visual Studio 2015 Edition, by Tim Patrick

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C#-Visual Basic Bilingual Dictionary: Visual Studio 2015 Edition, by Tim Patrick

Built on Microsoft’s powerful .NET Framework, C# and Visual Basic are complete equals in terms of coding power and application development possibilities. In today’s multi-platform environment, an understanding of both languages is a job requirement. The C#-Visual Basic Bilingual Dictionary unifies the languages by providing clear, functional equivalents for all syntax and grammar differences.

  • Complete coverage of all language keywords. Nearly 900 dictionary-like entries cover every Visual Basic and C# keyword and grammar feature, including VB’s “My” namespace.
  • Examples in both languages. Hundreds of code samples in both C# and Visual Basic make translations between the languages clear and easy to understand.
  • Full support for Roslyn. Each chapter covers the latest language features from Visual Studio 2015 and Microsoft’s “Roslyn” compiler.

Whether you work on a team that uses both languages, or just need to understand a technical article written in that “other” language, the C#-Visual Basic Bilingual Dictionary is an essential resource for developers crafting Microsoft software solutions.

  • Sales Rank: #1489102 in Books
  • Published on: 2015-05-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.01" w x 6.00" l, 1.31 pounds
  • Binding: Paperback
  • 448 pages

About the Author
Tim Patrick is a software architect and developer with more than 30 years of experience in designing and building custom software solutions. He is the author of multiple books on Microsoft technologies, and was selected as a Microsoft MVP for his support to the programming community. Tim earned his degree in computer science from Seattle Pacific University.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Great Resource for your Technical Library
By Dgreath
I was given a copy of this book to review by the Dayton Dot Net Group recently. I found it to be an extremely well written handbook that serves as a useful reference not only in translation from C# to VB or VB to C# but also as a quick reference for those lesser used features when you know it's there and just can't recall the details. Every feature is described with examples in both VB and C# syntax. It's not a book you would read from cover to cover and it won't teach you to program in .dot net. What it will do is save you lots of time googling for answers to the sort of questions we all run into on a regular basis. It's a good value at it's very reasonable price. The book is divided into three logical sections: C# => VB, VB=>C#, and "My" Namespace => C#. While it only provides a comprehensive listing of keywords and other syntactic features, it would be great if it also covered the common class libraries the same such as ADO.NET and WCF. Perhaps another book is forthcoming on those?

1 of 1 people found the following review helpful.
Great job!!! This is an excellent resource to have by your side!!!
By T Anderson
Very well done!!!

I recently was asked to help a dying VB.NET project. I am a Swift, C#, Java guy and the VB.NET syntax is just down right ugly to me. It is way too verbose.

This book went way beyond my expectations. It didn't just do a 1 to 1 translation, it also explains why some things are different.

I found it very useful and highly recommend it!!!

0 of 0 people found the following review helpful.
Outstanding !
By Amazon Customer
outstanding! you are immersed in 1 language and have to switch on occasion or just great ways to do something, such as LINQ. Found the book to a very useful reference.

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